1@README.md 2 3## Notes for agents 4 5- `Motion::all()` lists every variant for the stylesheet; a test fails if a scene uses one missing 6 from the CSS. Add a variant to `all()`, `name`, `period`, `at` and (if it should rest elsewhere 7 than the identity) `rest`. 8- A group's `origin` is in grid units and is the pivot for both the SVG attribute and the CSS 9 `transform-origin`; keep them in step by only setting it on the node. 10- The eyes' gaze factors live in `scene.rs` (`GAZE_REACH`, `GAZE_STEP`) and the pointer expression 11 is built from them; never type those numbers elsewhere.